The player must manually block your opponents' attacks and you can store up to 3 Super Combo Levels. NOTE : A player can choose from NORMAL or AUTO mode, at NORMAL or TURBO speed. Super Combos cannot be used during while in a Custom Combo. Press or NOTE: This requires at least 1 Super Combo LevelĮnables you to create your own combo within a time limit, depending on how many gauges are spent. Knock away your vulnerable opponent with a swift counter move just after defending an attack! The counterattack varies for the attack button used, and there are at least 2 for each character. Quickly while blocking, + or NOTE: This requires 1 Super Combo Level This allows your character to roll forward and avoid being floored by your opponent's move. When blown away, + Use this manuever to quickly recover when struck with a knockdown blow. You can also escape grab moves in this manner as well. Using this menuever to recover from dizziness more quickly. When struck repeatedly, rotate joystick and push any button rapidly The same command is used for a Defensive Fall, to reduce damage from being thrown where your character safely falls on the ground, earning you a TECH-HIT. Each character throws their enemy in a different manner based on their fighting style. Use this technique near an opponent to throw him, be it from the ground or even while airborne. When close, or + Strong / Fierce or Forward / Roundhouse Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but blocked special attacks inflict tick damage. When you defend from an opponent's attack, damage is done to the mimimum. There are also characters whose taunts are able to knock-out their opponents!Ĭharge against standing and jumping attacks It is said that one character can taunt infinitely. You can only do taunts once per round, but it also leaves you open to all attacks. Nothing pisses your opponent more than a provocative taunt. NOTE : Assume that all moves are done for a character facing right.
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